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VRageMath.Vector3D.Transform

Malware edited this page Dec 25, 2018 · 23 revisions

IndexVector3D

Summary

public public sealed struct Vector3D Transform(public sealed struct Vector3D value, public sealed struct Quaternion rotation)

Transforms a Vector3 by a specified Quaternion rotation.

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public void Transform(ref public sealed struct Vector3D value, ref public sealed struct Quaternion rotation, ref public sealed struct Vector3D result)

Transforms a Vector3 by a specified Quaternion rotation.

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public void Transform(public sealed class Vector3D[] sourceArray, ref public sealed struct MatrixD matrix, public sealed class Vector3D[] destinationArray)

Transforms a source array of Vector3s by a specified Matrix and writes the results to an existing destination array.

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public void Transform(public sealed class Vector3D[] sourceArray, ref public sealed struct MatrixD matrix, *public sealed struct Vector3D destinationArray)

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public void Transform(public sealed class Vector3D[] sourceArray, int sourceIndex, ref public sealed struct Matrix matrix, public sealed class Vector3D[] destinationArray, int destinationIndex, int length)

Applies a specified transform Matrix to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

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public void Transform(public sealed class Vector3D[] sourceArray, ref public sealed struct Quaternion rotation, public sealed class Vector3D[] destinationArray)

Transforms a source array of Vector3s by a specified Quaternion rotation and writes the results to an existing destination array.

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Example

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public void Transform(public sealed class Vector3D[] sourceArray, int sourceIndex, ref public sealed struct Quaternion rotation, public sealed class Vector3D[] destinationArray, int destinationIndex, int length)

Applies a specified Quaternion rotation to a specified range of an array of Vector3s and writes the results into a specified range of a destination array.

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public public sealed struct Vector3D Transform(public sealed struct Vector3D position, public sealed struct MatrixD matrix)

Transforms a 3D vector by the given matrix.

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public public sealed struct Vector3D Transform(public sealed struct Vector3 position, public sealed struct MatrixD matrix)

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public public sealed struct Vector3D Transform(public sealed struct Vector3D position, public sealed struct Matrix matrix)

Transforms a 3D vector by the given matrix.

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public public sealed struct Vector3D Transform(public sealed struct Vector3D position, ref public sealed struct MatrixD matrix)

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public void Transform(ref public sealed struct Vector3D position, ref public sealed struct MatrixD matrix, ref public sealed struct Vector3D result)

Transforms a Vector3 by the given Matrix.

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public void Transform(ref public sealed struct Vector3 position, ref public sealed struct MatrixD matrix, ref public sealed struct Vector3D result)

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public void Transform(ref public sealed struct Vector3D position, ref public sealed struct MatrixI matrix, ref public sealed struct Vector3D result)

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