-
Notifications
You must be signed in to change notification settings - Fork 67
Behaviours
Jeremie Rossignol edited this page Jun 29, 2015
·
1 revision
The BEHAVIOUR node defines a contract behaviour - any behaviour that is at the contract level. These can provide functionality for parameters, be used to persist data from contract to contract or any number of other things.
The behaviours listed on the navigation bar to the right are natively supported by ContractConfigurator.
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator