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ChangeVesselOwnership Behaviour
Jeremie Rossignol edited this page Aug 24, 2015
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Behaviour for changing the ownership of a vessel after certain conditions are met.
BEHAVIOUR { name = ChangeVesselOwnership type = ChangeVesselOwnership // Indicates the state where the vessel ownership should be changed. // // Type: TriggeredBehaviour.State // Required: Yes // Values: // CONTRACT_ACCEPTED // CONTRACT_FAILED // CONTRACT_SUCCESS // CONTRACT_COMPLETED // PARAMETER_COMPLETED // onState = CONTRACT_SUCCESS // When the onState attribute is set to PARAMETER_COMPLETED, a value // must also be supplied for the parameter attribute. This is the name // of the parameter that we are checking for completion. This can be // specified multiple times. // // Type: string // Required: Sometimes (multiples allowed) // parameter = TheParameterName // The vessel for which we will be changing the ownership of. This // should either be derived via an expression, or match the define // name of a previous VesselParameterGroup parameter. // // Type: VesselIdentifier // Required: Yes (multiples allowed) // vessel = TheVesselName // Whether to make the vessel owned or unowned. // // Type: bool // Required: No (defaulted) // Default: true // owned = false }
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator