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CopyCraftFile Behaviour
Jeremie Rossignol edited this page Feb 17, 2016
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Behaviour to copy a craft file from GameData into the player's save file.
BEHAVIOUR { name = CopyCraftFile type = CopyCraftFile // Path to the .craft file (relative to the GameData/ directory). // // Type: string // Required: Yes // url = ContractPacks/MyContractPack/SomeVessel.craft // The type of craft file. This will determine whether the craft is // available to the player under the VAB or SPH tabs. // // Type: CopyCraftFile.CraftType // Required: Yes // Values: // VAB // SPH // SubAssembly // craftType = VAB // The condition under which the craft file is copied. // // Type: TriggeredBehaviour.State // Required: No (defaulted) // Values: // CONTRACT_ACCEPTED // CONTRACT_FAILED // CONTRACT_SUCCESS (default) // CONTRACT_COMPLETED // PARAMETER_COMPLETED // PARAMETER_FAILED // onState = PARAMETER_COMPLETED // When the onState attribute is set to PARAMETER_COMPLETED, a value // must also be supplied for the parameter attribute. This is the name // of the parameter that we are checking for completion. This can be // specified multiple times. // // Type: string // Required: Sometimes (multiples allowed) // parameter = MyParameterName }
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator