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TargetDestroyed Parameter

Jeremie Rossignol edited this page Aug 25, 2015 · 1 revision

The TargetDestroyed indicates that a specific target vessel (or vessels) must be destroyed. Use it for setting up targets for weapons mods.

PARAMETER
{
    name = TargetDestroyed
    type = TargetDestroyed

    // The vessel attribute is the *defined* name of the vessel that should
    // not be destroyed.  This is a name of a vessel defined either with
    // the define attribute of a VesselParameterGroup parameter, or via the
    // SpawnVessel behaviour.
    //
    // Type:      VesselIdentifier
    // Required:  Yes (multiples allowed)
    //
    vessel = First Target
    vessel = Second Target

    // Text for the contract parameter.
    //
    // Type:      string
    // Required:  No (defaulted)
    // Default:   Target destroyed
    //
    //title =
}
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