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TechResearched Requirement
Jeremie Rossignol edited this page Aug 11, 2020
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Requirement for having researched a technology.
REQUIREMENT { name = TechResearched type = TechResearched // Use one of the two following methods to identifier the tech(s). // The technology that needs to have been researched. Take special // note that this does not get validated - if you make a typo, the // requirement will always return false. // // Type: string // Required: No (multiples allowed) // tech = basicRocketry // A part that needs to have its technology unlocked. Note that if the // player is playing with part unlocking, that that is only checking for // the tech being unlocked (the player may have the technology, but not // the part). Use PartUnlocked to check for part unlocking. // // Type: AvailablePart // Required: No (multiples allowed) // part = SmallGearBay // PartModule that needs to have its tech unlocked. // // Type: string // Required: No (multiples allowed) // partModule = ModuleReactionWheel // Type of PartModule that needs to have its tech unlocked. // // Type: string // Required: No (multiples allowed) // Values (defined in ContractDefs): // Antenna // Battery // Dock // Generator // Grapple // Wheel partModuleType = Antenna partModuleType = Generator }
- Progress Based Requirements
- Research Based Requirements
- Space Program Requirements
- Contract Based Requirements
- Planetary Requirements
- RemoteTech Requirements
- Set Requirements
- Miscellaneous Requirements
Contract Configurator
Configuration File Syntax
Extending Contract Configurator