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DestroyVessel Behaviour
Jeremie Rossignol edited this page Aug 24, 2015
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Behaviour for destroying a vessel after certain conditions are met.
BEHAVIOUR { name = DestroyVessel type = DestroyVessel // Indicates the state where the vessel should be destroyed. // // Type: TriggeredBehaviour.State // Required: Yes // Values: // CONTRACT_ACCEPTED // CONTRACT_FAILED // CONTRACT_SUCCESS // CONTRACT_COMPLETED // PARAMETER_COMPLETED // onState = CONTRACT_SUCCESS // When the onState attribute is set to PARAMETER_COMPLETED, a value // must also be supplied for the parameter attribute. This is the name // of the parameter that we are checking for completion. This can be // specified multiple times. // // Type: string // Required: Sometimes (multiples allowed) // parameter = TheParameterName // The vessel to be destroyed. This should either be derived via an // expression, or match the define name of a previous VesselParameterGroup // parameter. // // Type: VesselIdentifier // Required: Yes (multiples allowed) // vessel = TheVesselName }
- AwardExperience
- ChangeKerbalType
- ChangeVesselOwnership
- CopyCraftFile
- DestroyVessel
- DialogBox
- ExperimentalPart
- Expression
- Message
- OrbitGenerator
- RemoveKerbal
- SpawnKerbal
- SpawnPassengers
- SpawnVessel
- UnlockPart
- UnlockTech
- WaypointGenerator
Contract Configurator
Configuration File Syntax
Extending Contract Configurator