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Sandbox.Game.EntityComponents.MyResourceSourceComponent

Morten Aune Lyrstad edited this page Sep 2, 2023 · 42 revisions

IndexNamespace Index

MyResourceSourceComponent Class

public class MyResourceSourceComponent: MyResourceSourceComponentBase, IMyComponentBase, IMyEntityComponentBase

Namespace: Sandbox.Game.EntityComponents
Assembly: Sandbox.Game.dll

Inheritance: MyEntityComponentBase prohibited ˃ MyResourceSourceComponentBase

Implements:

  • IMyComponentBase prohibited
  • IMyEntityComponentBase prohibited

Methods

float CurrentOutputByType(MyDefinitionId resourceTypeId)

Currently used power output of the producer in MW or litres/h.

Inherited from MyResourceSourceComponentBase

float DefinedOutputByType(MyDefinitionId resourceTypeId)

Max resource output defined in definition in MW or litres/h.

Inherited from MyResourceSourceComponentBase

float MaxOutputByType(MyDefinitionId resourceTypeId)

Maximum power output of the producer in MW or litres/h.

Inherited from MyResourceSourceComponentBase

bool ProductionEnabledByType(MyDefinitionId resourceTypeId)

Resource production is enabled

Inherited from MyResourceSourceComponentBase

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