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VRage.Game.Components.MyResourceSourceComponentBase
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public abstract class MyResourceSourceComponentBase: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Inheritance: MyEntityComponentBase prohibited
Implements:
- IMyComponentBase prohibited
- IMyEntityComponentBase prohibited
Inheritors:
float CurrentOutputByType(MyDefinitionId resourceTypeId)
Currently used power output of the producer in MW or litres/h.
float DefinedOutputByType(MyDefinitionId resourceTypeId)
Max resource output defined in definition in MW or litres/h.
float MaxOutputByType(MyDefinitionId resourceTypeId)
Maximum power output of the producer in MW or litres/h.
bool ProductionEnabledByType(MyDefinitionId resourceTypeId)
Resource production is enabled
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