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VRage.Game.Components.MyResourceSourceComponentBase
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public abstract class MyResourceSourceComponentBase: MyEntityComponentBase
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Inheritance: MyEntityComponentBase prohibited
Inheritors:
float CurrentOutputByType(MyDefinitionId)
Currently used power output of the producer in MW or litres/h.
float DefinedOutputByType(MyDefinitionId)
Max resource output defined in definition in MW or litres/h.
float MaxOutputByType(MyDefinitionId)
Maximum power output of the producer in MW or litres/h.
bool ProductionEnabledByType(MyDefinitionId)
Resource production is enabled
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