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VRage.Game.Components.MyResourceSourceComponentBase

Morten Aune Lyrstad edited this page Apr 16, 2022 · 42 revisions

IndexNamespace Index

MyResourceSourceComponentBase Class

public abstract class MyResourceSourceComponentBase: MyEntityComponentBase

Namespace: VRage.Game.Components
Assembly: VRage.Game.dll

Inheritance: MyEntityComponentBase

Inheritors:

Methods

Member Description
\%1float CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType) Currently used power output of the producer in MW or litres/h.
\%1float DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType) Max resource output defined in definition in MW or litres/h.
\%1float MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType) Maximum power output of the producer in MW or litres/h.
\%1bool ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType) Resource production is enabled
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