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VRage.Game.Components.MyResourceSourceComponentBase
Morten Aune Lyrstad edited this page Apr 16, 2022
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← Index ← Namespace Index
public abstract class MyResourceSourceComponentBase: MyEntityComponentBase
Namespace: VRage.Game.Components
Assembly: VRage.Game.dll
Inheritance: MyEntityComponentBase
Inheritors:
Member | Description |
---|---|
\%1float CurrentOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.CurrentOutputByType) | Currently used power output of the producer in MW or litres/h. |
\%1float DefinedOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.DefinedOutputByType) | Max resource output defined in definition in MW or litres/h. |
\%1float MaxOutputByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.MaxOutputByType) | Maximum power output of the producer in MW or litres/h. |
\%1bool ProductionEnabledByType(MyDefinitionId)](VRage.Game.Components.MyResourceSourceComponentBase.ProductionEnabledByType) | Resource production is enabled |
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