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VRage.Game.GUI.TextPanel.MySerializableSprite
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public struct MySerializableSprite
Namespace: VRage.Game.GUI.TextPanel
Assembly: VRage.Game.dll
Alignment for the text and sprites.
Color mask to be used when rendering this layer. If not set, white will be used
Data to be rendered, depending on what the layer type is. This can be text or a texture path
In case we are rendering text, what font to use.
Render position for this layer. If not set, it will be placed in the center
Rotation of sprite in radians. Used as scale for text.
Render size for this layer. If not set, it will be sized to take up the whole texture
Type of the render layer
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