This repository has been archived by the owner on Oct 22, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 124
VRageMath.MyTransformD
Morten Aune Lyrstad edited this page Apr 16, 2022
·
44 revisions
← Index ← Namespace Index
public struct MyTransformD
Namespace: VRageMath
Assembly: VRage.Math.dll
MatrixD TransformMatrix { get; }
MyTransformD(Vector3D position)
MyTransformD(ref Vector3D position)
MyTransformD(ref MatrixD matrix)
static MyTransformD Transform(ref MyTransformD t1, ref MyTransformD t2)
static void Transform(ref MyTransformD t1, ref MyTransformD t2, out MyTransformD result)
static Vector3D Transform(ref Vector3D v, ref MyTransformD t2)
static void Transform(ref Vector3D v, ref MyTransformD t2, out Vector3D result)
Do you have questions, comments, suggestions for improvements? Is there something I can do better? Did I make a mistake? Please add an issue here, and prefix your issue title with Wiki. Thank you, your help will be very appreciated!