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Achievement Summary
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- Summary
- Achievement Design & UI
- Achievement User Testing
- Achievement Handler Service
- Achievement Popup Component (Notification)
- Achievement Screen
Achievements are an integral part of any game. They can give a player guidance on their first playthrough, and give them a goal to work towards on subsequent playthroughs.
To implement achievements into Atlantis Sinks, three main components were implemented. The achievement handler (as the name implies) handles loading, updating and saving the status of the player's achievements. The achievement popup component then handles notifying the player in game when they have completed an achievement. Finally, the achievement screen provides the player a place to view all of the completed and uncompleted achievements in one place.
The design of the achievement icon badge designs follows the agreed upon design principles to allow for a consistant game design, further the style incorporated followed very closely the shop interface as it had been created prior. Further the UI design ideation followed closely the inventory and shop page. More information on the design of the achievements and the ideation for Atlantis Sinks may be found here!
User Testing was completed in order for user preference to be recognised in regard to icon design as well as user expectation as they navigate the achievement popup and complete prompted tasks!!
The Achievement Handler service is responsible for tracking the progress of a player as they make achievements. It persists the progress made so far using file storage and ligdx JSON library to marshal and umarshal the saves.
It communicates with other parts of the game largely through events. When it receives an event it flushes its contents to disk so they can be loaded when the game is restarted.
More information on the achievement handler service can be found here.
More information on the achievement popup component can be found here.
The achievement screen can be accessed from the main game screen and displays badges for each achievement in the game and their completion status. It is made up of three components - AchievementScreen, AchievementDisplay and AchievementActions - which hold all functionality for the UI.
More information on the achievement screen can be found here.