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Achievement Summary

samsmarttt edited this page Oct 4, 2022 · 13 revisions

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Summary

Achievements are an integral part of any game. They can give a player guidance on their first playthrough, and give them a goal to work towards on subsequent playthroughs.

To implement achievements into Atlantis Sinks, three main components were implemented. The achievement handler (as the name implies) handles loading, updating and saving the status of the player's achievements. The achievement popup component then handles notifying the player in game when they have completed an achievement. Finally, the achievement screen provides the player a place to view all of the completed and uncompleted achievements in one place.

Achievement Design & UI

The design of the achievement icon badge designs follows the agreed upon design principles to allow for a consistant game design, further the style incorporated followed very closely the shop interface as it had been created prior. Further the UI design ideation followed closely the inventory and shop page. More information on the design of the achievements and the ideation for Atlantis Sinks may be found here!

Achievement Icon Testing & Validation

User Testing was completed in order for user preference to be recognised in regard to icon design as well as user expectation as they navigate the achievement popup and complete prompted tasks!!

Achievement Handler Service

The Achievement Handler service is responsible for tracking the progress of a player as they make achievements. It persists the progress made so far using file storage and ligdx JSON library to marshal and umarshal the saves.

It communicates with other parts of the game largely through events. When it receives an event it flushes its contents to disk so they can be loaded when the game is restarted.

More information on the achievement handler service can be found here.

Achievement Popup Component (Notification)

More information on the achievement popup component can be found here.

Achievement Screen

The achievement screen can be accessed from the main game screen and displays badges for each achievement in the game and their completion status. It is made up of three components - AchievementScreen, AchievementDisplay and AchievementActions - which hold all functionality for the UI.

More information on the achievement screen can be found here.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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