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Insights from Final User Testing Session
Aleks Siroki edited this page Oct 1, 2022
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- Save State Design Introduction
- Primary User Group
- Justification for existence
- User test to identify location
- Save State Design – Welcome Screen
- Save State Design Gameplay screen
- Final Design Style
- User testing session - final design
- Appendix
- User 1: oh, nice! I'm moving to the left, no to the right and click this button
- User 2: (4-6 seconds thinking) here it is
- User 3: (moving the cursor on the screen in all sides) OK, I see the save button, is it this one? Hmmm, it looks like save
- User 1: (wonders on the screen for 10 seconds and clicks on the chest) Oh, I see the back icon here
- User 2: how do I go back? (Clicked on the back button) oh maybe this one... ok I'm loading the game
- User 3: yeah sure, I go here (clicks on the "go back" button) and loads the game
- User 1: (starts the game and immediately finds the settings button) I’m starting a new game and go to settings right here... I press back button and I click on load… hmmm (pausing) oh is it this one?
- User 2: start a new game… the settings… ok (clicked on settings) then I press go back and now I need to load a game here (finds immediately the load icon)
- User 3: ok, I start a game by clicking here (points to correct button on the screen) now I’m going to settings (cursor moved to the left side) … settings are here… now go back (correctly identified all elements) and now load the game … (hovers with a mouse on the correct icon and moves down to the shopping bag). Ok, I’m stuck… oh wait… here it is (locates the button on the screen)
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)