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Sprint 1 Summary
Heather Blakeway edited this page Sep 12, 2022
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- For sprint 1 Team 1 was responsible for creating a ranged enemy that causes damage from a long range.
- For sprint 2 Team 1 was responsible for creating a new ranged enemy, improving enemy AI and pathfinding and introducing enemy projectiles and low fidelity character animation.
In the first week of the sprint, there were challenges faced regarding the size of the pixel canvas for the enemy character. A middle ground was found through collaboration in the studio as too few pixels limited the detail of the enemy whereas too large of a canvas made it difficult for designers to proportion properly. This was resolved between all character teams.
Our designs and code were structured to be built on in Sprint 2. Some features that are not currently implemented but we would aim to expand on for sprint 2 include:
- Direction animation for in electricity for ranged enemy
- Design for a projectile from enemy
- Code to allow the enemy to change directions
- Code to allow the enemy to do damage through projectile
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