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Defensive Tower

harland-jensen edited this page Aug 24, 2022 · 1 revision

Introduction

The Defensive Tower class was designed as an extension of the Infrastructure class, and implements attributes that are more specialised for defensive towers. These attributes include damage, range and also the tower's desired texture.

Class Design

This class was designed as an abstract class, to allow for other defensive towers to extend the class and create specialised towers with unique attributes and/or effects. One such Tower which builds off of the Defensive Tower class is Tower1.

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Introduction

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Main Character

Enemies
The Final Boss

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Crystal

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Audio

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Juicy UI
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Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

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Entities and Components

Service Locator

Loading Resources

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Unit Testing

Debug Terminal

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AI

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Game Screens and Areas

Terrain

Concurrency & Threading

Settings

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MacOS Setup Guide

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