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Traps User Testing Session (Structures)
schmidem edited this page Oct 4, 2022
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6 revisions
- Make spikes taller + pointier
- Spikes appear blunt at the moment
- Unsure how much damage the spikes cause
- Add more dimension + depth
- Suggestion: 2-3 shades of colour per element
- Spikes are a bit crowded and hard to see
- Suggestion: add fewer spikes and make spikes themselves bigger
- Make spikes larger and taller (+ 2-3 pixels)
- Use fewer spikes (~ 5)
- Dimension for platform
- Use 3 shades of colour per element
- Add wooden texture using different shades of pixel lines
- Spikes itself are flat in comparison to board
- Suggestion: draw at same angle platform
- Spike placement
- Suggestion: make spikes even bigger
- Suggestion: add more spikes/increase density
- Would be cool if it got bloody as the enemies walked on top
- Suggestion: Space out the wooden texture a bit more (have less detail)
- Spikes
- Make more angular (adjust perspective according to grid angle)
- Make larger
- Add more spikes
- Wooden platform
- Have more spacing between detail lines to make wooden texture more sparse
- Good use of colour and shading
- Too many marbles in tile, makes it look busy
- Marble size too small
- Hard to recognise as marble
- Extend shine/highlight on top
- Kind of look like blueberries at the moment
- Good spacing between marbles
- Spacing between marbles is too uniform
- If game is end of the world, marbles would appear less straight and orderly
- Make marbles larger
- Use fewer marbles (~ 5)
- Make spacing less uniform
- Turn into cluster instead of rows (potentially in a flower formation)
- Dimension
- Extend the shine/highlight length to make it look more glass-like
- Good use of shading
- ‘Flower’ formation is more playful than previous version
- Suggestion: add drop shadow underneath marbles
- Add drop shadow underneath marbles
- Lack of details
- Lack of colour
- Should remove the black outline
- Consider more 3D visual effects
- Use borderless drawing (replace black outline with darker shade of chosen spike colour)
- Add more details ('skeleton' structure, hinges, red target at the centre)
- Add 3D perspective (use 2-3 shades per element)
- The size is too large for the map
- I don't know what the trigger looks like
- Size can be reduced by 25%
- Add the effect map after triggering
- Create animation effects using Procreate
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