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Traps User Testing Session (Structures)

schmidem edited this page Oct 4, 2022 · 6 revisions

Sprint 3

Spike Trap

Round 1 (Sprint 2)

v2_TrapSpike

User Feedback Notes

  • Make spikes taller + pointier
    • Spikes appear blunt at the moment
    • Unsure how much damage the spikes cause
  • Add more dimension + depth
    • Suggestion: 2-3 shades of colour per element
  • Spikes are a bit crowded and hard to see
    • Suggestion: add fewer spikes and make spikes themselves bigger

Changes for Next Design Iteration

  • Make spikes larger and taller (+ 2-3 pixels)
  • Use fewer spikes (~ 5)
  • Dimension for platform
    • Use 3 shades of colour per element
    • Add wooden texture using different shades of pixel lines

Round 2 (Sprint 2)

v3_TrapSpike

User Feedback Notes

  • Spikes itself are flat in comparison to board
    • Suggestion: draw at same angle platform
  • Spike placement
    • Suggestion: make spikes even bigger
    • Suggestion: add more spikes/increase density
  • Would be cool if it got bloody as the enemies walked on top
    • Suggestion: Space out the wooden texture a bit more (have less detail)

Changes for Next Design Iteration

  • Spikes
    • Make more angular (adjust perspective according to grid angle)
    • Make larger
    • Add more spikes
  • Wooden platform
    • Have more spacing between detail lines to make wooden texture more sparse

Marbles Trap

Round 1 (Sprint 2)

v2_TrapMarble

User Feedback Notes

  • Good use of colour and shading
  • Too many marbles in tile, makes it look busy
  • Marble size too small
  • Hard to recognise as marble
    • Extend shine/highlight on top
    • Kind of look like blueberries at the moment
  • Good spacing between marbles
  • Spacing between marbles is too uniform
    • If game is end of the world, marbles would appear less straight and orderly

Changes for Next Design Iteration

  • Make marbles larger
  • Use fewer marbles (~ 5)
  • Make spacing less uniform
    • Turn into cluster instead of rows (potentially in a flower formation)
  • Dimension
    • Extend the shine/highlight length to make it look more glass-like

Round 2 (Sprint 2)

v3_TrapMarble

User Feedback Notes

  • Good use of shading
  • ‘Flower’ formation is more playful than previous version
  • Suggestion: add drop shadow underneath marbles

Changes for Next Design Iteration

  • Add drop shadow underneath marbles

Claw Trap

Round 1 (Sprint 2)

v2_TrapClaw

User Feedback Notes

  • Lack of details
  • Lack of colour
  • Should remove the black outline
  • Consider more 3D visual effects

Changes for Next Design Iteration

  • Use borderless drawing (replace black outline with darker shade of chosen spike colour)
  • Add more details ('skeleton' structure, hinges, red target at the centre)
  • Add 3D perspective (use 2-3 shades per element)

Round 2 (Sprint 2)

v3_TrapClaw

User Feedback Notes

  • The size is too large for the map
  • I don't know what the trigger looks like

Changes for Next Design Iteration

  • Size can be reduced by 25%
  • Add the effect map after triggering
    • Create animation effects using Procreate

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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