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Xodacan edited this page Sep 13, 2022 · 28 revisions

Map Overview

The map encapsulates all tiles (types of sand and water) that the player roams while in the game. In response to feedback, the design for the map has shifted from a grassy island raised out of the water by cliff-sides, to a beach-like terrain, with water surrounding all sides of the island. The main functions the Map needs to achieve are the following:

  • Simulate an Island that the player can walk around on
  • The player must not be able to leave the island (walk off sand into water)
  • The island needs to be able to expand, increasing playable area
  • The island needs to be able to shrink, decreasing playable area

Page Navigation:

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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