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Sprint 4 Summary

Heather Blakeway edited this page Oct 18, 2022 · 7 revisions

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Summary

  • For sprint 4 Team 1 was responsible for polishing features related to ranged enemies in the game.

Challenges

UGS

Adapting out features for the UGS presented itself as a challenge during the sprint. This was resolved by coders by attending coding meetings and extensive cross collaboration with other team members.

Future Aspirations for Atlantis Sinks

Add more juicy animation elements:

  • Water based eel vs land based eel
  • Add animation for enemies dying
  • Add animation for the enemies physically throwing projectiles
  • Implement "upgrade" version of each enemy

Improve accuracy of projectiles for better game play

Add more directional faces for sprites to enhance aesthetic profile of the game

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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