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Sprint 4 Summary
Heather Blakeway edited this page Oct 18, 2022
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- For sprint 4 Team 1 was responsible for polishing features related to ranged enemies in the game.
Adapting out features for the UGS presented itself as a challenge during the sprint. This was resolved by coders by attending coding meetings and extensive cross collaboration with other team members.
Add more juicy animation elements:
- Water based eel vs land based eel
- Add animation for enemies dying
- Add animation for the enemies physically throwing projectiles
- Implement "upgrade" version of each enemy
Improve accuracy of projectiles for better game play
Add more directional faces for sprites to enhance aesthetic profile of the game
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