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Music
mattbezett edited this page Sep 13, 2022
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Similar to the sound effects, a process was created to streamline the creation of music and to ensure consistency.
- Research music from games with a similar setting and themes
- Select instruments you wish to use in the song
- Create the song in GarageBand, ensuring the feel is consistent with the emotion you are trying to create e.g. minor tonalities & dissonance for a scary song
- Polish and export the song
- Implement the sound using
Resource Service
. e.g:
private static final String backgroundMusic = "sounds/musicFile.mp3";
...
private void playMusic() {
Music music = ServiceLocator.getResourceService().getAsset(backgroundMusic, Music.class);
music.setLooping(true);
music.setVolume(0.3f);
music.play();
}
Since the game consists of calmer base building during the day and more intense tower defence at night, we chose to create 2 different styles of music to match these tones.
In the first sprint, we chose to only develop music for the day time. This is because the day-night cycle was not yet implemented. The following songs were created and pushed to the sounds folder:
- bgm_dusk.mp3
- Uses a single acoustic guitar to create a sense of loneliness but also safety
- Plays during the day bgm_day_mountain
- Created with synthesisers, conveys a sense of incoming danger
- night1.mp3
- Uses a single mellow synthesiser, conveys loneliness and the darkness of night
- Plays at night
- night2.mp3
- Utilises synths and creepy background noises to create a sense of danger and uneasyness
- Plays at night when the player is attacked
In the second sprint, we mainly focused on making sound effects, and only a few new songs were created:
- BgCricket.mp3
- Crickets & creepy sounds for a scary ambience at night to create immersion and tension
- Plays alongside the background music at night time
- shopping_backgroundmusic-V1
- Upbeat track created on GarageBand
- Consists of string instruments being plucked to create an upbeat and safe feel
- Plays while the player is in the shop
- player_win.mp3
- Created with synthesisers and piano on GarageBand
- Creates excitement and satisfaction at beating the game
- plays when the player wins the game
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