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Sound Effects
lalala66888 edited this page Sep 13, 2022
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In order to create sound effects, we followed a predefined process for each sound to ensure consistency.
- Research existing similar sound effects and how they were created
- Record the raw sound or create it using recommended software (e.g. ChipTone)
- Edit in Audacity to refine it e.g. making it faster or slower, editing pitch, adding reverb
- Ensure the new sound fits with the theme and feel of the existing game
- Implement the sound using
Resource Service
orGdx
. e.g:
Sound soundEffect = Gdx.audio.newSound(Gdx.files.internal("sounds/soundFile.mp3"));`
soundEffect.play();
Based on this process, various sounds were created and implemented. Below each sound is a description on how it was created.
In sprint 1, the following sounds were added:
- A bowstring being drawn by the player (bow_draw.mp3)
- Squeezing a leather belt
- Bow being fired (bow_fire.mp3)
- Combining an impact sound with a stick being swung
- Arrow hitting a target (bow_hit.mp3)
- Combining an impact sound with a ruler vibrating
- Coins (coin.mp3)
- Dropping coins into a hand
- Sword being swung by the player (sword_swing.mp3)
- A stick being swung next to a microphone
- Player mining stone with a pickaxe (mining.mp3)
- Hitting a rock with a hammer
- A building being constructed (building.mp3)
- Hitting wood with a hammer
- Footsteps on grass (grass_footsteps.mp3)
- Stepping on and scrunching grass
- Player being hurt (hurt.mp3)
- Grunting into a microphone
- Metal sound effect (metal.mp3)
- Hitting metal
- Rock being broken (rock.mp3)
- Hitting and breaking a rock
- Speed boost (speed.mp3)
- Editing synths
- Tree falling (tree.mp3)
- Recording of wood falling
- Wind blowing (wind.mp3)
- Recording of wind blowing outside
In Sprint 2, various new sound effects were created and implemented:
- Wall being built (build_wall-V1) & Wood being bought from the shop (buy a building material.mp3)
- Wood being hit with a hammer
- Crystal being hit (crystal1.mp3)
- Glass being broken
- Footsteps of a large final boss (final boss_footstep.mp3)
- Hitting the ground, edited to sound deeper
- Fireball being shot (fireball.wav)
- Synth on ChipTone that was edited
- Level up / success sound (purchase_success-V1.mp3)
- Synth on GarageBand
- Insufficient funds sound (purchase_fail.mp3)
- Edited synth
- Sword being sharpened (shop_buy a sword.mp3)
- Scraping metal
- Sword being hit (shop_sword.mp3)
- Hitting metal with a hammer
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