Skip to content

introduction

Annabel-Kennedy edited this page Oct 3, 2022 · 9 revisions

Navigation / Quick Links

Introduction to the Main Concept

For sprint 2, as seen in Figure 1 we designed the concept of the "Boss Enemy" for the Atlantis Sinks game. Justifying this final outcome required team effort, additional research, strong cooperation and collaboration with other groups.

image image

During this sprint:

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally