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introduction
Annabel-Kennedy edited this page Oct 3, 2022
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- Introduction <--You're Here
- Target audience analysis
- Justification for existence
- User Testing Design
- Low fidelity sketches
- User Testing “Typhon”
- Animation
- Appendix
For sprint 2, as seen in Figure 1 we designed the concept of the "Boss Enemy" for the Atlantis Sinks game. Justifying this final outcome required team effort, additional research, strong cooperation and collaboration with other groups.
- We identified our target audience needs in terms of gaming experience
- Justified the need to have a final boss in the first place,
- Conducted testing sessions to meet user expectations in relation to the overall look and feel of the antagonist,
- Produced low fidelity sketches of the villain to confirm design direction,
- Designed pixel art concepts
- Conducted additional user tests in the form of a questionnaire to apply final changes to the design concept before merging it to the main branch.
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)