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Sprint 2 Summary

Heather Blakeway edited this page Sep 13, 2022 · 7 revisions

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Summary

  • For sprint 2 Team 1 was responsible for creating a ranged enemy that causes damage from a long range.
  • For sprint 2 Team 1 was responsible for creating a new ranged enemy, improving enemy AI and pathfinding, and introducing enemy projectiles and low-fidelity character animation.

Challenges

Animations

Creating a realistic animation with little frames to minimize code complexity was challenging on the design side. These difficulties were resolved by watching Youtube tutorials and completing many iterations of the design.

Isometric character design

After conducting a survey of a ninja starfish, we realised that we had to make the enemy more isometric. It was difficult to design one but after doing several researches and watching 3D drawing tutorial, we finally designed two new versions of starfish. These two high fidelity prototype did look more isometric compared to the one in medium fidelity prototype.

Future Sprints

Sprint 3

Our designs and code were structured to be built on Sprint 3. Some features that are not currently implemented but we would aim to expand on for sprint 3 include:

  • Starfish isometric look validation
  • 4 Direction animation for starfish enemy
  • Starfish projectile user testing and high fidelity prototype
  • Code to allow the enemies to change directions with body animations
  • Projectile animations

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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