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Day and Night Cycle Clock UI

Ella West edited this page Sep 13, 2022 · 14 revisions

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Summary

The clock acts like a source of information to keep the player updated with the changes bought in by the DayNightcycle. The method of approach taken to achieve this was through the implementation of UI. The DayNightClockComponent works as an attachment to the MainGameScreen. The implementation is similar to the other UI elements present in the game.

Technical

MainGameScreen

The MainGameScreen has the following command for attaching the DayNighClockComponent to the screen and also loads the sprites for the clock. It helps in loading the assets which is further used in the DayNightClockComponent. 11

DayNightClockComponent

The function called addClock which takes care of bringing the sprite on and having it displayed using the table and stage commands. Screenshot (3)1

Testing

Day Night Clock Demonstration

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Crystal

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User Interfaces Across All Pages
Juicy UI
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Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

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Getting Started

Entities and Components

Service Locator

Loading Resources

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Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

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Concurrency & Threading

Settings

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MacOS Setup Guide

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