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Design Testing

ek-williams edited this page Sep 13, 2022 · 28 revisions

Testing Plan

Agenda

For this round of testing, we wanted to test the appealability and gather feedback of our current map environment tiles. The main methods to test the appearance of our tiles is to conduct interviews and follow up with a think-aloud activity where users verbalise their take on the art. We will conduct the interview to gain background knowledge on their experience with game design and pixel art, then continue into the think aloud where they can speak openly about the art shown to them.

Evaluation

We conducted three interviews, each followed by a think aloud activity. All responses were recruited through word of mouth, by asking friends with game design experience. Respondents come from a variety of backgrounds, jobs, and levels of understanding and experience with pixel art. All user tests were carried out online via Zoom or WeChat. Each test session is recorded, and transcripts are generated using Google Forms. Negative user input and portions that generated confusion during testing were collected and documented.

Below are screenshots of all the interview questions through google forms.

First thing we asked was their name and background to we could see how much experience they have with game design and pixel art. We asked users to elaborate so we could weigh the feedback we got back according to user knowledge.

image

Next, we asked the user to evaluate the different types of pixel art provided. We did this so we can get some initial feedback on the appealability of detail vs simplistic pixel art.

image

The following questions were all related to the images created by Team 3 and were the answers given by users within the think aloud activity.

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Findings

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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