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Design Testing

ek-williams edited this page Sep 13, 2022 · 28 revisions

Testing Plan

Agenda

For this round of testing, we wanted to test the appealability and gather feedback of our current map environment tiles. The main methods to test the appearance of our tiles is to conduct interviews and follow up with a think-aloud activity where users verbalise their take on the art. We will conduct the interview to gain background knowledge on their experience with game design and pixel art, then continue into the think aloud where they can speak openly about the art shown to them.

Evaluation

image image image ### Findings

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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