Skip to content

Epilogue Building Process

viktormmilanov edited this page Oct 4, 2022 · 19 revisions

Epilogue

Exploring the 2 endings

To get a good initial idea, we explored certain aspects of each ending to help us decide what each design needs to include.

storybuilding

Victory Screen Draft Designs & Exploration

Final Design for Victory Screen

This screen should pop up as soon as the player wins the game.

VictoryScreenWithSpace

Post Game Screen

This screen should pop up as soon as the game is ended (regardless of win/loss).

PostGameScreen

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally