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Epilogue Building Process
viktormmilanov edited this page Oct 4, 2022
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Epilogue
To get a good initial idea, we explored certain aspects of each ending to help us decide what each design needs to include.
Using a mind map to generate some ideas and then expand on them.
Draft #1
Draft #2
Draft #3
Draft #4
Draft #5
This screen should pop up as soon as the player wins the game. The design follows basic guidelines to achieve a pleasant and aesthetically looking victory screen.
- Big “Victory!” text indicating what the screen is about
- Golden Cup designed & included underneath Victory text for visual representation
- Sun added for contrast as well as to help achieve a positive and pleasant vibe
- Main character Chiron standing on sands – since the user controlled Chiron, it makes sense to include them in the Victory screen (integrating user into game)
- Walls and buildings of Atlantis included in the distance to create further depth
- Sands surrounding the city included to better represent Atlantis as a whole – helping to make it stand out
- Details to the water – waves
- Clear separation of water & the sky
- Adding detail with clouds
- Textbox with dialogue concluding the story – simple (following previous user testing from Sprint 2 where users mentioned they preferred to read few words over detailed text)
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Included "Click anywhere on screen to continue" for flow between screens
This screen should pop up as soon as the game is ended (regardless of win/loss).
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)