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Guidebook Planning

baguspr edited this page Oct 2, 2022 · 7 revisions

In Sprint 3, the UI team is focusing on creating a Guidebook; a manual for players to see information regarding the game. The feature was proposed by the studio in order to provide users knowledge that is required to play the game. The Guidebook contains information such as controls, icon meanings, game how-tos, and many more.

Wireframes

Proposed Designs

IMG_0930 IMG_0929 IMG_39D1A4A02266-1

Three designs of the Guidebook have been proposed. User testing was done to choose the design that is going to be implemented. Due to popular reasons and rational reasonings, we chose to go with the first design; the flat book design. For more details regarding the testing session, please refer to this page.

Design Development

To illustrate an accurate preview of the Guidebook to aid development, a more detailed wireframe was created. Frame 9

Details

Gathering Information

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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