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Guidebook Planning
baguspr edited this page Oct 2, 2022
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In Sprint 3, the UI team is focusing on creating a Guidebook; a manual for players to see information regarding the game. The feature was proposed by the studio in order to provide users knowledge that is required to play the game. The Guidebook contains information such as controls, icon meanings, game how-tos, and many more.
Three designs of the Guidebook have been proposed. User testing was done to choose the design that is going to be implemented. Due to popular reasons and rational reasonings, we chose to go with the first design; the flat book design. For more details regarding the testing session, please refer to this page.
To illustrate an accurate preview of the Guidebook to aid development, a more detailed wireframe was created.
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)