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Guidebook Planning
In Sprint 3, the UI team is focusing on creating a Guidebook; a manual for players to see information regarding the game. The feature was proposed by the studio in order to provide users knowledge that is required to play the game. The Guidebook contains information such as controls, icon meanings, game how-tos, and many more.
Three designs of the Guidebook have been proposed. User testing was done to choose the design that is going to be implemented. Due to popular reasons and rational reasonings, we chose to go with the first design; the flat book design. For more details regarding the testing session, please refer to this page.
To illustrate an accurate preview of the Guidebook to aid development, a more detailed wireframe was created.
We designed the Guidebook in a way that is easy to use and informative. Here are the things that could be found in the Guidebook.
- Table of Contents: This could be found on the first page of the Guidebook. When people open the Guidebook for the first time, they know exactly which topics will be covered. Thus, the topics that will be covered are in the form of a button, users can click them which would directly redirect them to the regarding topic.
- Description: The description regarding the covered topic would include details on how to understand them. On some topics, images would be paired with the description to further elaborate to users how to perform an action step by step.