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Infrastructure
harland-jensen edited this page Aug 27, 2022
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Infrastructure in the game was primarily implemented through the creation of a Structure Factory which facilitates the abstraction of the creation of different Infrastructure objects.
The KeyboardPlayerInput Component was also extended to add the following functionality:
- Upon pressing b triggerBuildEvent method is called
The TriggerBuildEvent method allows the player to place a Wall at the location described by the cursor's position and updates the entity service to render the wall in the game map.
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[Resource Management](Resource-Management)