-
Notifications
You must be signed in to change notification settings - Fork 0
Inventory Design User Testing
mackenziekerr1 edited this page Oct 3, 2022
·
8 revisions
Multiple distinct wireframes were designed for the inventory interface in order to gather feedback from users to inform our final wireframe choice. The four variations can be seen as follows:
AB Testing was used as the preferred method of user testing as we wanted to gather feedback on the immediate perception of the inventory layout based on the following criteria: which wireframe most suitably shows the player's ability to utilise defence & attack items, as well as place buildings & restore health? Thus, AB testing by presenting the two wireframes side by side in various combinations was the most effective method of testing. Using the corresponding numbers above, the results of testing are as shown below:
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)