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Ranged Enemy Animation
- Tail Inspiration
- Hand Inspiration
- Initial Sketch
- Low Fidelity Sketches
- Medium Fidelity Sketches
- Medium Fidelity Feedback
- Final Design
- Image References
The image below is a sprite sheet of a cat running. In this image inspiration was taken from the the natural wave like movement of the tail
[1]
Images of animated fire were used as inspiration for the eel's hand in attempt to achieve a magical, powerful look to the character. Attention was surrounded around how the shape of the fire changed per frame.
[2] [3]
Some important aspects aimed to be included within the projectile designs include:
- Range of shapes
- Range of colours
- Electricty/Glowing features to represent power
- Simplistic nature for easy transition to game engine
The low-fidelity sketches were a large inspiration for the medium-fidelity product. The aim for the medium-fidelity product was to narrow down the selection of designs and create designs that included the projectile against the eel itself. Changes from low to medium fidelity are based on studio feedback and achieving studio cohesion in design for characters. These include:
- Revised canvas size to suit main character weapon
Detailed results and analysis are provided in - Medium Fidelity User Testing.
The main changes to the design were:
- Narrowed down colour
- Narrowed down the shape of the projectile
- Revised the size of the projectile
Changes based on the medium fidelity feedback as supplied above were applied to produce the final eel projectile design for sprint 2.
[1] https://depositphotos.com/vector-images/animal-sprite.html
[2] https://www.shutterstock.com/image-vector/fire-animation-sprites-vector-flame-video-1277247115
[3] https://www.freepik.com/premium-vector/cartoon-fire-flame-sheet-sprite-animation-set_5497878.htm
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