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Ranged User Testing

LungYuLin edited this page Aug 29, 2022 · 24 revisions

Description of the test

This user testing was planned for our medium fidelity prototype of ranged enemy. We designed a series of questions on google form and sent it to other teams to fill out the survey questions. After we collected several feedback, we extracted insights from these data and made changes to our character. 

Purpose of the test

The purpose of this test is to ensure every teams are satisfied with the ranged enemy design. Therefore, users in this test are everyone in studio-1.

There were some points we wanted to focus on:

  • Whether the character meets Atlantis theme
  • Whether our design concept could be understood by visual inspection
  • Is everyone happy with the design

User testing design

We created seven questions that we believe will be beneficial to our next design stage:

  1. Does this character meet the Atlantis theme?
  2. Do you like the colour of this character?
  3. What does this character look like?
  4. Do you like the facial expression of this character?
  5. What do you think this character holding on hand?
  6. Do you like the position of this character?
  7. From scale 1 to 5, how do you like this character as ranged enemy in the game? (1 - not at all favourable, 5 - extremely favourable)

And 1 question for recommendation.

Results

Analysis

Summary

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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