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Sprint 2 Testing and Validation

Heather Blakeway edited this page Sep 12, 2022 · 18 revisions

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Throughout sprint 2 several measures have been taken to ensure the design and functionality of the ranged enemy are suitable for Atlantis Sinks.

Prototype Testing:

Technical User testing of character in-game engine

Design User Testing

Electric Eel Projectile Medium Fidelity User Testing

Ninja Starfish Medium Fidelity User Testing

Design Studio Validation

Electric Eel Studio Validation

External Testing and Validation

Electric Eel External Feedback

J-Unit Tests

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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