-
Notifications
You must be signed in to change notification settings - Fork 0
Structures Overview
Overall, there are six different Towers. Towers 1-4 are true towers (each with two levels). The Trojan Horse and Turret Towers additionally cause damage, though have no levels or height. All Towers actively create damage when an enemy comes into a predetermined tile range.
Tower1 | Tower2 | Tower3 |
---|---|---|
Traps cause damage to enemies when walked over. There are three different traps: Spike Trap, Marble Trap, and Claw Trap.
Spike Trap | Marbles Trap | Claw Trap |
---|---|---|
Obstacles hinder the enemies from moving efficiently with the ultimate purpose of slowing them down in their attack. There are four different obstacles: Wooden Fence, Brick Wall, House, and Temple. Walls and fences can be placed as protection measures to restrict access to parts of land whilst the House and Temple are used to distract and protect enemies from other priority elements in the game.
Wooden Fence | Brick Wall | House |
---|---|---|
Temple |
---|
https://github.com/UQdeco2800/2022-studio-1/wiki/Game-to-Entity-Name-Guide
The design of the tower was inspired by the traditional stone lighthouses of ancient Greece. Most stone lighthouses were built on islands or by the sea to provide visible warnings of shipping hazards, so they come in many different heights. To resist the erosion of the sea, its walls are hard and thick, uniform in shape and darker in color. The tower is a sign of hope and protection for navigators, so I named it the Blessing Tower.
The design prototype adds design elements such as the weapon trident in the game store and the amethyst in the middle of the game map, so that the overall color of the building is no longer monotonous.
Adjust the canvas size of sprite, optimize the shape of sprite, make the design of the tower more three-dimensional, the transition of color changes in the connection area natural.
Substantially adjust the overall color style of the building, so that the color of the tower is more in line with the game tone.
Greek. (2020,August 24). The traditional and historic stone lighthouses of Greece. greeknewsagenda.com: http://https://www.greeknewsagenda.gr/topics/culture-society/7283-the-traditional-and-historic-stone-lighthouses-of-greece
Johann. (2010,November 11). Gravure imaginant le Phare d'Alexandrie. wikimedia.com: https://commons.wikimedia.org/wiki/File:Pharos_Alexandria_(Fischer_von_Erlach).jpg