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Structures Overview
On this page, there will be an overview of structures in the game which includes towers, traps and walls. Also, how it has been developed over time.
The design was inspired by Atlantis from the movie Aquaman, Asgard in the movie Thor and the game League of Legends. These matched the whole theme of the design criteria.
At first, Guardian was hand drawn to gather general feedback from the team. The team have thought to build on a physical component such as a box to look like a statue. However, that made look too big, hence, decided to change the main weapon instead to make it look strong as it upgraded.
It has been finalised to the first design output since everyone was happy and did not mention any modification or changes
The design of the tower was inspired by the traditional stone lighthouses of ancient Greece. Most stone lighthouses were built on islands or by the sea to provide visible warnings of shipping hazards, so they come in many different heights. To resist the erosion of the sea, its walls are hard and thick, uniform in shape and darker in color. The tower is a sign of hope and protection for navigators, so I named it the Blessing Tower.
The design prototype adds design elements such as the weapon trident in the game store and the amethyst in the middle of the game map, so that the overall color of the building is no longer monotonous.
Adjust the canvas size of sprite, optimize the shape of sprite, make the design of the tower more three-dimensional, the transition of color changes in the connection area natural.
Substantially adjust the overall color style of the building, so that the color of the tower is more in line with the game tone.
Greek. (2020,August 24). The traditional and historic stone lighthouses of Greece. greeknewsagenda.com: http://https://www.greeknewsagenda.gr/topics/culture-society/7283-the-traditional-and-historic-stone-lighthouses-of-greece
Johann. (2010, November 11). Gravure imaginant le Phare d'Alexandrie. wikimedia.com: https://commons.wikimedia.org/wiki/File:Pharos_Alexandria_(Fischer_von_Erlach).jpg
Traps cause damage to enemies when walked over. There are three different traps: Spike Trap, Marble Trap, and Claw Trap.
Spike Trap | Marbles Trap | Claw Trap |
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Obstacles hinder the enemies from moving efficiently with the ultimate purpose of slowing them down in their attack. There are four different obstacles: Wooden Fence, Brick Wall, House, and Temple. Walls and fences can be placed as protection measures to restrict access to parts of land whilst the House and Temple are used to distract and protect enemies from other priority elements in the game.
Wooden Fence | Brick Wall | House |
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Temple |
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https://github.com/UQdeco2800/2022-studio-1/wiki/Game-to-Entity-Name-Guide