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UI Testing

Olivialeighton edited this page Aug 24, 2022 · 21 revisions

Testing and Validation

User testing was conducted in three stages.

User Testing One: When the buttons were created

This user testing was used to determine the colours, size and general look of the buttons, and how users feel when looking at them. The user testing method that was deemed appropriate for the goal of this test was Contextual inquiry. This means that this user test was run as a general real-time interview.

Two: When the button was implemented onto the page This user testing was to determine if the layout of the page was ideal and did

Three: When the buttons were fully linked and the goals of the sprint were completed. This is the last user testing to ensure that the navigation of the screen and the ensure that it is intuitive to find all pages. (First Click Testing)

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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