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UI Testing

Olivialeighton edited this page Aug 24, 2022 · 21 revisions

Testing and Validation

User testing was conducted in three stages.

User Testing One: Simply Button Design

This user testing was used to determine the colours, size and general look of the buttons, and how users feel when looking at them. The user testing method that was deemed appropriate for the goal of this test was Contextual inquiry. This means that this user test was run as a general real-time interview. Four users were tested using the simple interview method. Below are the starting questions I used.

Questions That Were Asked:

  • What are the first 3 things that catch your eye?
  • Do you feel that any of the buttons stand out?
  • Do you think they are all intuitive? These were the main questions that the conversation was built from.

Results from Testing:

From the interviews there was three changes that had to be made:

  • The Cogs button needed adjustment as Users did not find it intuitive. The blue/green colour it was, made users question what it was for, also the illustration was said to be "not really a cog, but more of a symbol of some sorts".
  • The next change was not to do a coin bar, but rather a number of coins collected, this was a general consensus from all users as they found "you can have more than 100% in coins".
  • The last thing that needed to be changed was the music and sound buttons, when the music button is clicked it has a small amount of annimation where it goes a duller shade, but it also looks like it is instantly turned off, for consistency reasons, the music button needs to be the same. This is mainly because they will be right next to each other on the page.

Two: When the button was implemented onto the page

This user testing was to determine if the layout of the page was ideal and did

Three: When the buttons were fully linked and the goals of the sprint were completed.

This is the last user testing to ensure that the navigation of the screen and the ensure that it is intuitive to find all pages. (First Click Testing)

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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