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UI Testing
Olivialeighton edited this page Aug 24, 2022
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User testing was conducted in three stages.
This user testing was used to determine the colours, size and general look of the buttons, and how users feel when looking at them. The user testing method that was deemed appropriate for the goal of this test was Contextual inquiry. This means that this user test was run as a general real-time interview. Four users were tested using the simple interview method. Below are the starting questions I used.
- What are the first 3 things that catch your eye?
- Do you feel that any of the buttons stand out?
- Do you think they are all intuitive? These were the main questions that the conversation was built from.
From the interviews there was three changes that had to be made:
- The Cogs button needed adjustment as Users did not find it intuitive. The blue/green colour it was, made users question what it was for, also the illustration was said to be "not really a cog, but more of a symbol of some sorts".
- The next change was not to do a coin bar, but rather a number of coins collected, this was a general consensus from all users as they found "you can have more than 100% in coins".
- The last thing that needed to be changed was the music and sound buttons, when the music button is clicked it has a small amount of annimation where it goes a duller shade, but it also looks like it is instantly turned off, for consistency reasons, the music button needs to be the same. This is mainly because they will be right next to each other on the page.
This user testing was to determine if the layout of the page was ideal and did
This is the last user testing to ensure that the navigation of the screen and the ensure that it is intuitive to find all pages. (First Click Testing)
The Final Boss
Shop
Inventory
Achievements
Infrastructure
User Interfaces Across All Pages
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)