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UI Testing
Two types of testing were conducted to measure the success of UI implementations.
- User Testing One: Simply Button Design
- User Testing Two: Navigational Testing
This user testing was used to determine the colours, size and general look of the buttons, and how users feel when looking at them. The user testing method that was deemed appropriate for the goal of this test was Contextual inquiry. This means that this user test was run as a general real-time interview. Four users were tested using the simple interview method. Below are the starting questions I used.
- What are the first 3 things that catch your eye?
- Do you feel that any of the buttons stand out?
- Do you think they are all intuitive? These were the main questions that the conversation was built from.
From the interviews there was three changes that had to be made:
- The Cogs button needed adjustment as Users did not find it intuitive. The blue/green colour it was, made users question what it was for, also the illustration was said to be "not really a cog, but more of a symbol of some sorts".
- The next change was not to do a coin bar, but rather a number of coins collected, this was a general consensus from all users as they found "you can have more than 100% in coins".
- The last thing that needed to be changed was the music and sound buttons, when the music button is clicked it has a small amount of annimation where it goes a duller shade, but it also looks like it is instantly turned off, for consistency reasons, the music button needs to be the same. This is mainly because they will be right next to each other on the page.
When the buttons were fully linked and the goals of the sprint were completed. This is essential to ensure that the navigation of the screen and the ensure that it is intuitive to find all pages. (First Click Testing)
Navigational testing is highly valuable to assess how potential users navigate though the game when assigned a particular end goal. Team 10 have created three tasks that are considered fundamental to sprint 1 with the implementation of buttons that link to other pages and enable changes in functionality. The results that come out of these tests help narrow down primary user flows and improve the game’s information strucutre.
Starting at the Start Page, can you navigate to the shop pop-up? Can you identify where the status of the crystal’s health would be displayed? Can you turn the sound off for the game?
Person 1: Person 2: Person 3: