Skip to content

User Testing for Environmental Objects

Emily Williams edited this page Oct 17, 2022 · 17 revisions

New Designs Testing Plan

Agenda

In this round of testing, we will test the aesthetics of our updated designs against initial designs and correlate these with a user’s prospective of Atlantis. We have conducted research on design inspirations of Atlantis and have designed our images based on this research and the user testing we conducted about the previous sprint designs.

The testing will be conducted with people who meet two criteria: people who play online video games and also enjoy viewing or designing art. Firstly, using people with experience with video games means that we are gaining feedback from the type of people who would most likely use the Atlantis Sinks game. Also, people with art expertise can give valuable criticism on whether our designs are consistent and appealing.

The testing will be an interview where designs are compared from the old designs to the new iterations. The results from this testing session will be used to confirm our designs and ensure our designs are achieving the Atlantis dynamic.

Test Process

A minimum of three users are to be tested for the Interview. This will be conducted online via Microsoft Teams and a Google Form. This was decided as it was easier to get more testers as they could do the user testing from the comfort of their homes.

The team followed the following procedure:

  1. Setting up the testing environment
  2. Give the user a run down of our concept and game
  3. Interview
  4. Sum up of testing session and give thanks to user

The users will require their own laptop for the testing and no other equipment is required. We recommend that users have Microsoft Teams installed on their devices before testing commences.

Interview Questions

As a way to quicken the testing process for users, we will ask them to write down their answers first then discuss them after, so that a transcript can be efficiently created simultaneously during the testing sessions. The interview will compare the following design sprite sheets:

image image image

The interview is to go through the following questions:

Interview Questions Why ask this question?
Please write your name and background To document users name and relevant background to firstly, make sure they check the criteria and secondly, so that if any follow up questions are needed, it is easy to find the person.
Do you play or have knowledge of many pixelated video games? If so, please elaborate. This question sees if the user has any knowledge in our game design area. If they do, then that means their feedback is especially desired as they would have knowledge of currently implemented pixelated games.
When you think of Atlantis, what sort of environmental features do you think of? Getting different opinions of what the typical user would think Atlantis would look like. The game appearance has to be obvious that it is Atlantis, so the answers from this question can be used to see if our current designs match the user’s perspective.
Here are two iterations of our structures. Tell us which you prefer and why? Comparison of the old verse new designs to get statistics on which designs the user finds more appealing and fits the Atlantis theme.
Here are two iterations of our traps. Tell us which you prefer and why? Comparison of the old verse new designs to get statistics on which designs the user finds more appealing and fits the Atlantis theme.
Here are two iterations of our walls. Tell us which you prefer and why? Comparison of the old verse new designs to get statistics on which designs the user finds more appealing and fits the Atlantis theme.
Overall, how appealing do you find the new designs? A one to five scale asking users to rate the overall aesthetics of the designs. The percentage of users that select four and above will be used to determine the success of the testing session.
Do you have any feedback on what we could do differently in the future? Trying to see whether the user has any last-minute feedback towards designs that they might have thought of during the interview.

Interview Findings

Please view the link below to see the google form given to users to complete: https://forms.gle/vE24xbFa4EiHuKwt5

Below are the screenshots of the interview answers from three users:

image image image image image image image image

Testing Analysis

Overall, 100% of test users scored the new design aesthetics a score of 4 and above. 66.7% scored a five while 33.3% scored a four. This figure can be used to say the testing session was a success and the new designs are more appealing for users.

Majority of the new designs were found to be more tuned and follow the design guidelines of what Atlantis would look like. A few comments were made about how version four of the old design walls felt more like Atlantis culture. Otherwise, all other new designs were preferred.

There were some takeaways from the interviews that could be undertaken in future such as finding traps that fit the Atlantis genre and making buildings that are actually useable. This feedback what further iterate our designs to fit the Atlantis theme and more defined.

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

Clone this wiki locally