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Trojan Horse

schmidem edited this page Oct 4, 2022 · 2 revisions

Introduction

Trojan Horse is a specialised tower entity which extends from the Entity class and has unique damage and hit point values. Trojan Horse is the first defensive tower designed, and will allow the player to defend themselves, and the Crystal from enemies in the game. This is critical to the studio's game as it is a major part of how users are able to survive the waves of enemies and can complete the game.

Class Design

Components have been added which have provided the tower attributes described above, as well as creating a collider component and hitbox for the tower.

Design Iteration

v3_Tower5 v2_Tower5 v1_Tower5
Current Version Version 2 Version 1

Future Expansion

  • Animations will be added to show interactions with enemies

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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