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Ranged User Testing Session (Structures)

schmidem edited this page Oct 4, 2022 · 12 revisions

Sprint 3

Tower1 Level 1

Round 2

v2_Tower1_L1

User Feedback Notes

  • Like the use of colour, more sculpture and metal-like
  • Flower design adds area of interest
  • Good colour
  • Good shading + dimension
  • Back shading of the triangular top could be adjusted to be darker by 1-2 shades

Changes for Next Design Iteration

  • Darken shadows by 1 shade

Tower1 Level 2

Round 1

v2_Tower1_L2

User Feedback Notes

  • Like the base
  • Like the added height
  • Looks like a Level 2 version of the building
  • Base could be slightly higher by 3-4 pixels
  • Overall good job!

Changes for Next Design Iteration

  • Make Tower base higher by 4 pixels

Tower2 Level 1

Round 1

v2_Tower1_L2

User Feedback Notes

  • Good shape
  • A bit dark, lighten the grey up a shade
  • Add shadows to tower

Changes for Next Design Iteration

  • The main colour of the Tower will be brightened up by 1 shade
  • Shadows will be added to bring dimension to the graphic

Round 2

v2_Tower1_L2

User Feedback Notes

  • Like the added brightness— an improvement
  • Overall solid
  • Good use of shape
  • No other comments

Changes for Next Design Iteration

  • No further changes will be made (based on previous user feedback)

Tower2 Level 2

Round 1

v2_Tower1_L2

User Feedback Notes

  • Like the inverse cement to brick lighter/darker contrast
    • Matches tower one
  • Use of base is fitting, easy to signify that it is a Level 2 building
  • More texture/dimension could be added as colours appear flat

Changes for Next Design Iteration

  • In order to bring more dimension to the graphic, 2 more shades will be used per single-coloured element

Tower1 Level 2

Round 1 (Sprint 1)

v2_Tower1_L2

User Feedback Notes

  • Cool and clean
  • Looks a bit on the bigger side
    • Make thinner, but taller?
  • Isometric design pretty good —> best of the three designs
  • Clean up graphic base (left)
  • Needs dimension
  • Looks like plain stone, would be cool to make marble (match the Ancient Greek theme)
  • Could make it chess piece inspired?

Changes for Next Design Iteration

  • Increase height, decrease width
  • Clean up dark outlines
  • Add marble texture
  • Revaluate shape (optional)

Tower3 Level 1

Round 1 (Sprint 2)

v2_Tower3

User Feedback Notes

  • Identifiable as a tower
  • No perspective, add depth
  • Suggestion: remove the black stroke
  • Suggestion: add richer colours

Changes for Next Design Iteration

  • Adjust the perspective relationship to make it look more three-dimensional
  • Use borderless drawing (replace black outline with darker shade of applied colour)
  • Add colour (orange, blue, yellow, brown)

Round 2 (Sprint 2)

v3_Tower3

User Feedback Notes

  • Looks like this tower is too short
  • The colour doesn't look like a tower

Changes for Next Design Iteration

  • Increase the height of the tower by 10 pixels
  • Keep existing colours but darken their shades
    • Add more dimension (2-3 shades per element)

Trojan Horse

Round 1 (Sprint 2)

v2_Tower5

User Feedback Notes

  • At an angle but not 3D
    • Flat, needs dimension/depth
    • Suggestion: 2-3 shades of colour per element
  • Horse is not centred on board - move back further
  • Wheels appear flat and at an angle
    • Make shape more oval-like

Changes for Next Design Iteration

  • Add 3D perspective to object
    • Use 3 shades of colour per element
  • Centre horse to the middle of the platform
  • Adjust wheel perspective
    • Make shape more angular (30 degrees)
    • Make shape more oval-like

Round 2 (Sprint 2)

v3_Tower5

User Feedback Notes

  • Good use of colour for dimension
    • Big improvement from last version
  • Wheels appear to be too high in relation to wooden platform
    • Suggestion: lower by 2-3 pixels
  • Front wheels are not aligned
    • Suggestion: move front right wheel back so that it matches the back wheel
  • Make horse bigger, more impact
  • Add shadow underneath the horse to make it look more realistic

Changes for Next Design Iteration

  • Wheels
    • Make wheels 2-3 pixels lower in relation to wooden platform
    • Align wheels on opposite sides
  • Horse
    • Make the horse larger
    • Add shadow underneath the horse make it more realistic

Turret

Round 1 (Sprint 1)

v3_Turret

User Feedback Notes

  • Would be cool if they were Gyroid-like (like in Animal Crossing game)
    • Different types of turrets with different functions/movements
    • Kind of like a small army for defence
  • Turret base is very isometric, need to work on the turret itself
    • Add extra shading
  • Dimensions could be improved
    • Looks like it’s intending to be 3D but falls a bit flat
  • Materials very similar to the tower and might be hard to distinguish
  • Eyes/expression is a bit flat, doesn’t look very isometric

Changes for Next Design Iteration

  • Change material (make more sand-like)
  • Rework visual dimensionality
    • Darken + lighten different areas
    • Extra shading
  • Rework facial expression

Table of Contents

Home

How to Play

Introduction

Game Features

Main Character

Enemies
The Final Boss

Landscape Objects

Shop
Inventory
Achievements
Camera

Crystal

Infrastructure

Audio

User Interfaces Across All Pages
Juicy UI
User Interfaces Buildings
Guidebook
[Resource Management](Resource-Management)
Map
Day and Night Cycle
Unified Grid System (UGS)
Polishing

Game Engine

Getting Started

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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